Traits
Base Magic Primer (Standard)
Mynrosians with this trait have successfully begun to unlock magical abilities, at this level, they are able to access their magic and manipulate the most basic sparks of Primal magics. There is no refined control at this stage, it is mostly focused on just learning to access what is naturally available to a character.
*Completing the Basic Magic Primer gives the character that completes it access to all of the Basic Primal Magics which include the elements of Air, Fire, Earth, and Water.
Fire Primal Tier 1 (Standard)
Mynrosians with this trait have unlocked the first tier of Fire Magic, which is focused on developing control. At this tier, the character is able to maintain a steady flame for an short period of time.
Fire Primal Tier 2 (Standard)
Mynrosians with this trait have unlocked the second tier of Fire Magic, which is focused on the ability to manipulate an element. At this tier, the character is able to manipulate fire in basic ways, such as using the element to light a candle.
Fire Primal Tier 3 (Standard)
Mynrosians with this trait have unlocked the third tier of Fire Magic, which is focused on expanding the area of magic effect. At this tier, the character has refined their primal magic, allowing them to do things such as reduce the temperature in an area by nullifying heat.
Water Primal Tier 1 (Standard)
Mynrosians with this trait have unlocked the first tier of Water Magic, which is focused on developing control. At this tier, the character is able to draw water from the air and form a simple sphere which can be held for a short period.
Water Primal Tier 2 (Standard)
Mynrosians with this trait have unlocked the second tier of Water Magic, which is focused on the ability to manipulate an element. At this tier, the character is able to manipulate water in basic ways, such as using weaving the element into a figure eight.
Water Primal Tier 3 (Standard)
Mynrosians with this trait have unlocked the third tier of Water Magic, which is focused on expanding the area of magic effect. At this tier, the character has refined their primal magic, allowing them to do things such as filling a rub or small pond with water.
Air Primal Tier 1 (Standard)
Mynrosians with this trait have unlocked the first tier of Air Magic, which is focused on developing control. At this tier, the character is able to maintain a flurry of wind for an short period of time.
Air Primal Tier 2 (Standard)
Mynrosians with this trait have unlocked the second tier of Air Magic, which is focused on the ability to manipulate an element. At this tier, the character is able to manipulate air in basic ways, such as using air to float a light object over a short distance.
Air Primal Tier 3 (Standard)
Mynrosians with this trait have unlocked the third tier of Air Magic, which is focused on expanding the area of magic effect. At this tier, the character has refined their primal magic, allowing them to do things such as push a constant breeze through a small area.
Earth Primal Tier 1 (Standard)
Mynrosians with this trait have unlocked the first tier of Earth Magic, which is focused on developing control. At this tier, the character is able to exert a small force over pieces of soil or rocks for a short period of time.
Earth Primal Tier 2 (Standard)
Mynrosians with this trait have unlocked the second tier of Earth Magic, which is focused on the ability to manipulate an element. At this tier, the character is able to manipulate earth in basic ways, such as pushing a pile of sand onto a fire to put it out.
Earth Primal Tier 3 (Standard)
Mynrosians with this trait have unlocked the third tier of Earth Magic, which is focused on expanding the area of magic effect. At this tier, the character has refined their primal magic, allowing them to do things such as convert an area of stone into sand or vice versa.
Slime Frog (Standard)
A frog-like creature than lives in bodies of fresh water and Mynrosian homes filtering impurities from water for consumption and use.
Meringue Slug (Standard)
Weasel-like creatures who produce an acidic liquid from the ends of their prehensile tails, using them to clear soil and fungal roots to build complex warrens beneath the ground.
Pet Rock (Standard)
Little beach-dwelling crabs that eat anything they find and compress it into solid grains of sand, their shell are accumulations of rock and soil that form over time and provide a method of disguise.
Cattypillar (Standard)
A soft and cuddly creature that is a popular pet across Mynros, their sweet nature hides a voracious hunter who when not lazing in a warm sun beam is often digging at the base of trees seeking out little parasitic meals.
Burrowing Grole (Standard)
An elusive underground creature, they burrow underground to eat away at rotting materials that feed mushroom forests, stray parasitic creatures, and the roots of the trees to stunt their growth.
Gliding Ray (Standard)
Airborne creatures that glide through the skies of Mynros, their firey thermal vents helping them ride air currents and when they land to burn and snap off mushroom branches to eat.
Sea Wyvern (Standard)
An aquatic wyvern that swims the coastal waters in packs, they spend much of their time swimming among the corals and cliffs at the edges of islands hunting down oceanic parasites.