Traits
Chameleo (Mutation)
Mhoats with the Chameleo trait are able to apply new markings to their body through the use of their own goo or by using paints made from the silks of other mhoats. When applied these markings will fade slowly over the span of a few weeks, but it is fairly common for mhoats to erase the markings before they fade and create new ones, often complementing their day-to-day wardrobe.
Werewolf Transformation (Potion)
Mhoats with this trait can take on a secondary form that is either much larger or much smaller than their original form. This transformation pushes beyond the normal body type alterations a mhoat can perform naturally on their body. Additionally, each form can have its own unique set of markings, colors, and traits but usually, there are some details the two forms share.
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Werewolf Transformation (Potion)
Species: Vabbits
Vabbits with this trait can take on a secondary form that is either much larger or much smaller than their original form. Each form of this transformation can have its own unique set of markings, colors, and traits but usually, there are some details shared between the two forms.
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Werewolf Transformation (Potion)
Species: Gellys
Gellyss with this trait can take on a secondary form that is either much larger or much smaller than their original form. Each form of this transformation can have its own unique set of markings, colors, and traits but usually, there are some details shared between the two forms.
Hollow Body (Potion)
Mhoats with this trait appear to be an empty shell moving about on their own, but the inner lining of these mhoats actually has a thin layer of goo. Mhoats with this trait are rather mysterious, they seem to be able to see and wander freely but don't appear to have the limbs or eyes needed to actually complete these tasks. This trait also tends to make the mhoat in question mute, but they may learn to communicate through either mundane or magical means.
*Combination of hollow body with the Shell-less trait requires the addition of other traits that make the full form at least partially visible and is dependent upon mod approval. Valid combinations include Hollow Body + Shell-less + Aether Aspect or Hollow Body + Shell-less + Color Shifting Goo + Floating Objects, but other variations exist with when creative with the application.
*The combination of Hollow Body + Zombie Plates may affect the potential cap payouts when drawing the mhoat if the trait reduces the form from what qualifies for fullbody, but additional traits may negate this similar to how traits are applied to shell-less to show more of the body.
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Hollow Body (Potion)
Species: Vabbits
Vabbits with this trait entirely lack a functional body, instead, their plates and skeleton remain and become cloaked in their own natural fire which appears to fuel their movement. Similar to Hollow Body mhoats, vabbits with this trait tend to be mysterious and despite lacking eyes or muscles they are able to navigate easily and don't lack agility compared to other vabbits. Like with mhoats, vabbits with this trait tend to be mute but can devise ways to communicate with others through mundane or magical means.
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Hollow Body (Potion)
Species: Gellys
This trait causes a gellys internal body to become completely invisible and its skin translucent, displaying only their skeletal system. Similar to hollow body mhoats, gellys with this trait tend to be mysterious and despite lacking visible eyes or muscles they can navigate easily and don't lack agility compared to other gellys. Like with mhoats, gellys with this trait tend to be mute but can devise ways to communicate with others through mundane or magical means.
Conjoined Twin (Potion)
Mhoats whose bodies are fused together; they may separate into individual mhoats for short periods of time. They will lack a shell at the points they were fused and often need to compensate for missing goo and internal structures by shifting their limbs inward and using the additional mass to balance their form. Each twin can have its own individual traits and goo colors, but these colors may not bleed into one another.
An example of how these conjoined twins might separate means one twin or the other would be missing some spinal structure, so to compensate, they would need to shift their limb inward so it can transform and make up for the parts of their body that are missing. Additionally, since they share a tail only one mhoat would have the tail, and the other would be tailless.
*It is possible to create conjoined triplets, but no more than three individual bodies in total can be formed through the use of this trait.
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Conjoined Twin (Potion)
Species: Vabbits
Vabbits whose bodies are fused together and may separate into individual vabbits for short periods of time. While separated, a magical connection is established which is displayed at the point where they split. From here, a strange magical material seems to gravitate toward each twin resembling ferrofluid in how it moves and having a mild magnetic quality. When separated, vabbits with this trait are unable to form replacement limbs, so should one twin lack the means to balance their form then they may struggle to get around. Each twin can have its own individual traits and plate colors, but these colors may not bleed into one another.
*It is possible to create conjoined triplets, but no more than three individual bodies in total can be formed through the use of this trait.
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Conjoined Twin (Potion)
Species: Gellys
Gellys whose bodies are fused together, but unlike with mhoats and vabbits these conjoined twins are unable to separate from one another. This constantly fused state means they often have difficulty navigating small spaces and disagreements over movement which can often make them clumsy. Each twin can have their own individual traits and colors.
*It is possible to create conjoined triplets using this trait.
Scales (Mutation)
This trait allows scales to form over all parts of a mhoat's body, these scales can come in a variety of sizes both large and small.
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Scales (Standard)
This trait allows scales to form over all parts of a mhoat's body, these scales can come in a variety of sizes both large and small.
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Scales (Mutation)
Species: Vabbits
This trait allows heat-resistant scales to form over all parts of a vabbit's body, these scales tend to be on the smaller side and aren't held to the same color restrictions seen on the larger plating present on the rest of the vabbit's body.
Feathers (Mutation)
Mhoats with this trait form feathers either alongside or instead of fur all over their bodies.
Goo Mane (Mutation)
This trait gives mhoats a mane formed of goo that can either take decorative shapes, be tied up, or drape over the side of the neck. This trait conforms to goo limitations and can be altered by traits that affect the goo, additionally, this trait is free when the Shell-less trait is applied to a design.
Iridescent Markings (Standard)
When this trait is used a mhoat's markings or entire body can take on a metallic or generally shimmery look like some bird feathers. Additionally, this trait can also add sparkles around whatever section this trait effects.
Bioluminescent Markings (Standard)
When this trait is present markings on the mhoat's body will glow in low light, this is due to the plating in these locations being thinner and showing the light goo naturally gives off through the markings. These glowing markings can either be existing markings on the mhoat's body or markings that only appear in low light.
Winter Coat (Winter)
Mhoats with this trait grow a thicker coat during cold months to the point their fur covers areas where normally only goo would be seen. Along with thicker fur, the winter coat tends to be lighter or have a more subdued palette than usual; mhoats with this coat fare better in the cold.
Coals (Winter)
Mhoats with this trait form a rough, pebbled texture to their skin and give off warmth. Cracks in their shell occasionally form, releasing built-up steam.
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Little Landscape (Winter)
This trait forms unique landscapes on the body of a mhoat. Mini trees, houses, hills, mountains; all of these things can form and appear when this trait is present.
Crystal/Ice Growths (Winter)
Any type of gem or even ice shards may grow on the mhoat's body when they have this trait. These crystal growths are not required to match the mhoat's goo but you may choose to do so for aesthetic reasons.
Body Tentacles (Mutation)
This type of prehensile feeler can form all over the mhoat's body and are capable of moving and manipulating objects, but the mild suction can be troublesome for mhoats who don't have good control of these tentacles.
Fur (Mutation)
Aquatics with this trait form fur in place of the scales and plating that are commonly seen on this subspecies.
Alternate Types Show
Back Legs (Mutation)
Aquatics with this trait form a set of stubby back legs that replace the back fins. These legs can help an aquatic move around on land, but it's more of a slow shuffling gait than full mobility.
Nudibranch Body (Summer)
Aquatics with this trait have front fins covered in plating which reduced the ability of these mhoats to transform their fins. Alongside this, their neck, belly, and bottom of their tail all lack plating, which means that these aquatics are usually confined to shallow waters since they lack some of the protection from the high pressures in deep waters that most aquatics have. Additionally, vents are optional when this trait is applied, No Vents being a free trait when paired with this one.
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Nudibranch Body (Summer)
Species: Gellys
Gellys with this trait form a large extension of skin and muscle that drapes over the eyes and the sides of the body, functioning similarly to large undulating limbs when swimming through the water. Additionally, the gellys feet develop a less defined, fin-like appearance that makes them more effective swimmers.
Heart Prints (Spring)
Mhoats with this trait leave behind glowy heart-shaped hoof prints anywhere they roam.
Blooming Vines (Spring)
Mhoats with this trait form various types of large flowers on their back that sprout large prehensile vines that the mhoat can control at will.